ppublic void upsee() //上視圖 { this.transform.rotation = Quaternion.Euler(new Vector3(-90.0f, 0, 0)); } public void downsee() //下視圖 { this.transform.rotation = Quaternion.Euler(new Vector3(90.0f, 0, 0)); } public void leftsee() //左視圖 { this.transform.rotation = Quaternion.Euler(new Vector3(0, -90.0f, 0)); } public void rightsee() //右視圖 { this.transform.rotation = Quaternion.Euler(new Vector3(0, 90.0f, 0)); }